How to use the bindFramebuffer function from bindings

Find comprehensive JavaScript bindings.bindFramebuffer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected bindBuffer(number target, WebGLBuffer buffer)');
  }
  return _bindBuffer(target, buffer ? buffer._ : 0);
}

var _bindFramebuffer = gl.bindFramebuffer;
gl.bindFramebuffer = function bindFramebuffer(target, framebuffer) {
  if (!(arguments.length === 2 && typeof target === "number" && (framebuffer === null || framebuffer instanceof gl.WebGLFramebuffer))) {
    throw new TypeError('Expected bindFramebuffer(number target, WebGLFramebuffer framebuffer)');
  }
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GL.bindFramebuffer = function() {
    if (GL.debug) {
        console.log("bindFramebuffer");
        console.log(arguments);
    }
    return gl_bindings.bindFramebuffer.apply(null, arguments);
};
GL.bindRenderbuffer = function() {
    if (GL.debug) {
        console.log("bindRenderbuffer");
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