How to use the bindFramebuffer function from bindings
Find comprehensive JavaScript bindings.bindFramebuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected bindBuffer(number target, WebGLBuffer buffer)'); } return _bindBuffer(target, buffer ? buffer._ : 0); } var _bindFramebuffer = gl.bindFramebuffer; gl.bindFramebuffer = function bindFramebuffer(target, framebuffer) { if (!(arguments.length === 2 && typeof target === "number" && (framebuffer === null || framebuffer instanceof gl.WebGLFramebuffer))) { throw new TypeError('Expected bindFramebuffer(number target, WebGLFramebuffer framebuffer)'); }
GitHub: enh6/dumpster
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GL.bindFramebuffer = function() { if (GL.debug) { console.log("bindFramebuffer"); console.log(arguments); } return gl_bindings.bindFramebuffer.apply(null, arguments); }; GL.bindRenderbuffer = function() { if (GL.debug) { console.log("bindRenderbuffer");
+ 70 other calls in file
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