How to use the bindImageTexture function from bindings

Find comprehensive JavaScript bindings.bindImageTexture code examples handpicked from public code repositorys.

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    throw new TypeError('Expected copyImageSubData(WebGLTexture srcTex, srcTarget, srcLevel, srcX, srcY, srcZ, WebGLTexture dstTex, dstLevel, dstTarget, dstLevel, dstX, dstY, dstZ, sizeX, sizeY, sizeZ)');
  }
  return _copyImageSubData(srcTex._, srcTarget, srcLevel, srcX, srcY, srcZ, dstTex._, dstTarget, dstLevel, dstX, dstY, dstZ, sizeX, sizeY, sizeZ);
}


var _bindImageTexture = gl.bindImageTexture;
gl.bindImageTexture = function bindImageTexture(unit, texture, level, layered, layer, access, internalFormat) {
  /*if (!(arguments.length === 2 && typeof target === "number" && (texture === null || texture instanceof gl.WebGLTexture))) {
    console.log([target, texture, texture instanceof gl.WebGLTexture])
    throw new TypeError('Expected bindTexture(number target, WebGLTexture texture)');
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