How to use the bindImageTexture function from bindings
Find comprehensive JavaScript bindings.bindImageTexture code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected copyImageSubData(WebGLTexture srcTex, srcTarget, srcLevel, srcX, srcY, srcZ, WebGLTexture dstTex, dstLevel, dstTarget, dstLevel, dstX, dstY, dstZ, sizeX, sizeY, sizeZ)'); } return _copyImageSubData(srcTex._, srcTarget, srcLevel, srcX, srcY, srcZ, dstTex._, dstTarget, dstLevel, dstX, dstY, dstZ, sizeX, sizeY, sizeZ); } var _bindImageTexture = gl.bindImageTexture; gl.bindImageTexture = function bindImageTexture(unit, texture, level, layered, layer, access, internalFormat) { /*if (!(arguments.length === 2 && typeof target === "number" && (texture === null || texture instanceof gl.WebGLTexture))) { console.log([target, texture, texture instanceof gl.WebGLTexture]) throw new TypeError('Expected bindTexture(number target, WebGLTexture texture)');
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