How to use the bindRenderbuffer function from bindings

Find comprehensive JavaScript bindings.bindRenderbuffer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected bindFramebuffer(number target, WebGLFramebuffer framebuffer)');
  }
  return _bindFramebuffer(target, framebuffer ? framebuffer._ : 0);
}

var _bindRenderbuffer = gl.bindRenderbuffer;
gl.bindRenderbuffer = function bindRenderbuffer(target, renderbuffer) {
  if (!(arguments.length === 2 && typeof target === "number" && (renderbuffer === null || renderbuffer instanceof gl.WebGLRenderbuffer))) {
    throw new TypeError('Expected bindRenderbuffer(number target, WebGLRenderbuffer renderbuffer)');
  }
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GL.bindRenderbuffer = function() {
    if (GL.debug) {
        console.log("bindRenderbuffer");
        console.log(arguments);
    }
    return gl_bindings.bindRenderbuffer.apply(null, arguments);
};
GL.bindTexture = function() {
    if (GL.debug) {
        console.log("bindTexture");
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