How to use the bindRenderbuffer function from bindings
Find comprehensive JavaScript bindings.bindRenderbuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected bindFramebuffer(number target, WebGLFramebuffer framebuffer)'); } return _bindFramebuffer(target, framebuffer ? framebuffer._ : 0); } var _bindRenderbuffer = gl.bindRenderbuffer; gl.bindRenderbuffer = function bindRenderbuffer(target, renderbuffer) { if (!(arguments.length === 2 && typeof target === "number" && (renderbuffer === null || renderbuffer instanceof gl.WebGLRenderbuffer))) { throw new TypeError('Expected bindRenderbuffer(number target, WebGLRenderbuffer renderbuffer)'); }
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GitHub: enh6/dumpster
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GL.bindRenderbuffer = function() { if (GL.debug) { console.log("bindRenderbuffer"); console.log(arguments); } return gl_bindings.bindRenderbuffer.apply(null, arguments); }; GL.bindTexture = function() { if (GL.debug) { console.log("bindTexture");
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+ 70 other calls in file
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