How to use the bindTexture function from bindings
Find comprehensive JavaScript bindings.bindTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
73 74 75 76 77 78 79 80 81 82
throw new TypeError('Expected bindRenderbuffer(number target, WebGLRenderbuffer renderbuffer)'); } return _bindRenderbuffer(target, renderbuffer ? renderbuffer._ : 0); } var _bindTexture = gl.bindTexture; gl.bindTexture = function bindTexture(target, texture) { if (!(arguments.length === 2 && typeof target === "number" && (texture === null || texture instanceof gl.WebGLTexture))) { throw new TypeError('Expected bindTexture(number target, WebGLTexture texture)'); }
265
386
20
GitHub: enh6/dumpster
358 359 360 361 362 363 364 365 366 367
GL.bindTexture = function() { if (GL.debug) { console.log("bindTexture"); console.log(arguments); } return gl_bindings.bindTexture.apply(null, arguments); }; GL.blendColor = function() { if (GL.debug) { console.log("blendColor");
0
0
0
+ 70 other calls in file
bindings.createKey is the most popular function in bindings (8616 examples)