How to use the bindTexture function from bindings
Find comprehensive JavaScript bindings.bindTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected bindRenderbuffer(number target, WebGLRenderbuffer renderbuffer)'); } return _bindRenderbuffer(target, renderbuffer ? renderbuffer._ : 0); } var _bindTexture = gl.bindTexture; gl.bindTexture = function bindTexture(target, texture) { if (!(arguments.length === 2 && typeof target === "number" && (texture === null || texture instanceof gl.WebGLTexture))) { throw new TypeError('Expected bindTexture(number target, WebGLTexture texture)'); }
GitHub: enh6/dumpster
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GL.bindTexture = function() { if (GL.debug) { console.log("bindTexture"); console.log(arguments); } return gl_bindings.bindTexture.apply(null, arguments); }; GL.blendColor = function() { if (GL.debug) { console.log("blendColor");
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