How to use the bindTexture function from bindings

Find comprehensive JavaScript bindings.bindTexture code examples handpicked from public code repositorys.

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    throw new TypeError('Expected bindRenderbuffer(number target, WebGLRenderbuffer renderbuffer)');
  }
  return _bindRenderbuffer(target, renderbuffer ? renderbuffer._ : 0);
}

var _bindTexture = gl.bindTexture;
gl.bindTexture = function bindTexture(target, texture) {
  if (!(arguments.length === 2 && typeof target === "number" && (texture === null || texture instanceof gl.WebGLTexture))) {
    throw new TypeError('Expected bindTexture(number target, WebGLTexture texture)');
  }
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GL.bindTexture = function() {
    if (GL.debug) {
        console.log("bindTexture");
        console.log(arguments);
    }
    return gl_bindings.bindTexture.apply(null, arguments);
};
GL.blendColor = function() {
    if (GL.debug) {
        console.log("blendColor");
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