How to use the blendColor function from bindings
Find comprehensive JavaScript bindings.blendColor code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected bindTexture(number target, WebGLTexture texture)'); } return _bindTexture(target, texture ? texture._ : 0); } var _blendColor = gl.blendColor; gl.blendColor = function blendColor(red, green, blue, alpha) { if (!(arguments.length === 4 && typeof red === "number" && typeof green === "number" && typeof blue === "number" && typeof alpha === "number")) { throw new TypeError('Expected blendColor(number red, number green, number blue, number alpha)'); }
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GitHub: enh6/dumpster
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GL.blendColor = function() { if (GL.debug) { console.log("blendColor"); console.log(arguments); } return gl_bindings.blendColor.apply(null, arguments); }; GL.blendEquation = function() { if (GL.debug) { console.log("blendEquation");
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+ 70 other calls in file
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