How to use the bufferData function from bindings

Find comprehensive JavaScript bindings.bufferData code examples handpicked from public code repositorys.

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    throw new TypeError('Expected blendFuncSeparate(number srcRGB, number dstRGB, number srcAlpha, number dstAlpha)');
  }
  return _blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}

var _bufferData = gl.bufferData;
gl.bufferData = function bufferData(target, data, usage) {
  if (!(arguments.length === 3 && typeof target === "number" && 
      (typeof data === "object" || typeof data === "number") && typeof usage === "number")) {
    throw new TypeError('Expected bufferData(number target, ArrayBuffer data, number usage) or bufferData(number target, number size, number usage)');
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GL.bufferData = function() {
    if (GL.debug) {
        console.log("bufferData");
        console.log(arguments);
    }
    return gl_bindings.bufferData.apply(null, arguments);
};
GL.bufferSubData = function() {
    if (GL.debug) {
        console.log("bufferSubData");
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