How to use the bufferData function from bindings
Find comprehensive JavaScript bindings.bufferData code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected blendFuncSeparate(number srcRGB, number dstRGB, number srcAlpha, number dstAlpha)'); } return _blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } var _bufferData = gl.bufferData; gl.bufferData = function bufferData(target, data, usage) { if (!(arguments.length === 3 && typeof target === "number" && (typeof data === "object" || typeof data === "number") && typeof usage === "number")) { throw new TypeError('Expected bufferData(number target, ArrayBuffer data, number usage) or bufferData(number target, number size, number usage)');
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GitHub: enh6/dumpster
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GL.bufferData = function() { if (GL.debug) { console.log("bufferData"); console.log(arguments); } return gl_bindings.bufferData.apply(null, arguments); }; GL.bufferSubData = function() { if (GL.debug) { console.log("bufferSubData");
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+ 70 other calls in file
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