How to use the checkFramebufferStatus function from bindings
Find comprehensive JavaScript bindings.checkFramebufferStatus code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected bufferSubData(number target, number offset, ArrayBuffer data)'); } return _bufferSubData(target, offset, data); } var _checkFramebufferStatus = gl.checkFramebufferStatus; gl.checkFramebufferStatus = function checkFramebufferStatus(target) { if (!(arguments.length === 1 && typeof target === "number")) { throw new TypeError('Expected checkFramebufferStatus(number target)'); }
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GitHub: enh6/dumpster
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GL.checkFramebufferStatus = function() { if (GL.debug) { console.log("checkFramebufferStatus"); console.log(arguments); } return gl_bindings.checkFramebufferStatus.apply(null, arguments); }; GL.clear = function() { if (GL.debug) { console.log("clear");
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+ 70 other calls in file
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