How to use the checkFramebufferStatus function from bindings

Find comprehensive JavaScript bindings.checkFramebufferStatus code examples handpicked from public code repositorys.

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    throw new TypeError('Expected bufferSubData(number target, number offset, ArrayBuffer data)');
  }
  return _bufferSubData(target, offset, data);
}

var _checkFramebufferStatus = gl.checkFramebufferStatus;
gl.checkFramebufferStatus = function checkFramebufferStatus(target) {
  if (!(arguments.length === 1 && typeof target === "number")) {
    throw new TypeError('Expected checkFramebufferStatus(number target)');
  }
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GL.checkFramebufferStatus = function() {
    if (GL.debug) {
        console.log("checkFramebufferStatus");
        console.log(arguments);
    }
    return gl_bindings.checkFramebufferStatus.apply(null, arguments);
};
GL.clear = function() {
    if (GL.debug) {
        console.log("clear");
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