How to use the clearNamedBufferData function from bindings
Find comprehensive JavaScript bindings.clearNamedBufferData code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected bufferData(number target, ArrayBuffer data, number usage) or bufferData(number target, number size, number usage) or bufferData(number target, ArrayBufferView srcData, number usage, number srcOffset, number length)'); } return _bufferData(target, data, usage, srcOffset, length); } var _clearNamedBufferData = gl.clearNamedBufferData; gl.clearNamedBufferData = function clearNamedBufferData(buf, internalFormat, format, type, data) { if (!((arguments.length === 5) && buf instanceof gl.WebGLBuffer && (typeof data === "object" || typeof data === "number" || data == null) && typeof format === "number" && typeof internalFormat === 'number' && typeof type === 'number')) { console.log(arguments)
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