How to use the compileShader function from bindings

Find comprehensive JavaScript bindings.compileShader code examples handpicked from public code repositorys.

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    throw new TypeError('Expected colorMask(boolean red, boolean green, boolean blue, boolean alpha)');
  }
  return _colorMask(red, green, blue, alpha);
}

var _compileShader = gl.compileShader;
gl.compileShader = function compileShader(shader) {
  if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected compileShader(WebGLShader shader)');
  }
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GL.compileShader = function() {
    if (GL.debug) {
        console.log("compileShader");
        console.log(arguments);
    }
    return gl_bindings.compileShader.apply(null, arguments);
};
// GL.compressedTexImage2D;  // WebGL extension
// GL.compressedTexSubImage2D; // WebGL extension
GL.copyTexImage2D = function() {
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