How to use the compileShader function from bindings
Find comprehensive JavaScript bindings.compileShader code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected colorMask(boolean red, boolean green, boolean blue, boolean alpha)'); } return _colorMask(red, green, blue, alpha); } var _compileShader = gl.compileShader; gl.compileShader = function compileShader(shader) { if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) { throw new TypeError('Expected compileShader(WebGLShader shader)'); }
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GitHub: enh6/dumpster
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GL.compileShader = function() { if (GL.debug) { console.log("compileShader"); console.log(arguments); } return gl_bindings.compileShader.apply(null, arguments); }; // GL.compressedTexImage2D; // WebGL extension // GL.compressedTexSubImage2D; // WebGL extension GL.copyTexImage2D = function() {
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