How to use the copyImageSubData function from bindings
Find comprehensive JavaScript bindings.copyImageSubData code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected textureSubImage2D(WebGLTexture texture, number level, number xoff, number yoff, number width, number height, number format, number type, pixels)'); } return _textureSubImage2D(texture._, level, xoff, yoff, width, height, format, type, pixels); } var _copyImageSubData = gl.copyImageSubData; gl.copyImageSubData = function copyImageSubData(srcTex, srcTarget, srcLevel, srcX, srcY, srcZ, dstTex, dstTarget, dstLevel, dstX, dstY, dstZ, sizeX, sizeY, sizeZ) { if (!(arguments.length === 15 && (srcTex instanceof gl.WebGLTexture) && (dstTex instanceof gl.WebGLTexture))) { throw new TypeError('Expected copyImageSubData(WebGLTexture srcTex, srcTarget, srcLevel, srcX, srcY, srcZ, WebGLTexture dstTex, dstLevel, dstTarget, dstLevel, dstX, dstY, dstZ, sizeX, sizeY, sizeZ)'); }
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