How to use the copyTexImage2D function from bindings
Find comprehensive JavaScript bindings.copyTexImage2D code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected compileShader(WebGLShader shader)'); } return _compileShader(shader ? shader._ : 0); } var _copyTexImage2D = gl.copyTexImage2D; gl.copyTexImage2D = function copyTexImage2D(target, level, internalformat, x, y, width, height, border) { if (!(arguments.length === 8 && typeof target === "number" && typeof level === "number" && typeof internalformat === "number" && typeof x === "number" && typeof y === "number" && typeof width === "number" && typeof height === "number" && typeof border === "number")) { throw new TypeError('Expected copyTexImage2D(number target, number level, number internalformat, number x, number y, number width, number height, number border)'); }
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GitHub: enh6/dumpster
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GL.copyTexImage2D = function() { if (GL.debug) { console.log("copyTexImage2D"); console.log(arguments); } return gl_bindings.copyTexImage2D.apply(null, arguments); }; GL.copyTexSubImage2D = function() { if (GL.debug) { console.log("copyTexSubImage2D");
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