How to use the copyTexSubImage2D function from bindings
Find comprehensive JavaScript bindings.copyTexSubImage2D code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected copyTexImage2D(number target, number level, number internalformat, number x, number y, number width, number height, number border)'); } return _copyTexImage2D(target, level, internalformat, x, y, width, height, border); } var _copyTexSubImage2D = gl.copyTexSubImage2D; gl.copyTexSubImage2D = function copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) { if (!(arguments.length === 8 && typeof target === "number" && typeof level === "number" && typeof xoffset === "number" && typeof yoffset === "number" && typeof x === "number" && typeof y === "number" && typeof width === "number" && typeof height === "number")) { throw new TypeError('Expected copyTexSubImage2D(number target, number level, number xoffset, number yoffset, number x, number y, number width, number height)'); }
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GitHub: enh6/dumpster
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GL.copyTexSubImage2D = function() { if (GL.debug) { console.log("copyTexSubImage2D"); console.log(arguments); } return gl_bindings.copyTexSubImage2D.apply(null, arguments); }; GL.createBuffer = function() { if (GL.debug) { console.log("createBuffer");
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