How to use the createFramebuffer function from bindings
Find comprehensive JavaScript bindings.createFramebuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected createBuffer()'); } return new gl.WebGLBuffer(_createBuffer()); } var _createFramebuffer = gl.createFramebuffer; gl.createFramebuffer = function () { if (!(arguments.length === 0)) { throw new TypeError('Expected createFramebuffer()'); }
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GitHub: enh6/dumpster
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GL.createFramebuffer = function() { if (GL.debug) { console.log("createFramebuffer"); console.log(arguments); } return gl_bindings.createFramebuffer.apply(null, arguments); }; GL.createProgram = function() { if (GL.debug) { console.log("createProgram");
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