How to use the createRenderbuffer function from bindings

Find comprehensive JavaScript bindings.createRenderbuffer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected createProgram()');
  }
  return new gl.WebGLProgram(_createProgram());
}


var _createRenderbuffer = gl.createRenderbuffer;
gl.createRenderbuffer = function createRenderbuffer() {
  if (!(arguments.length === 0)) {
    throw new TypeError('Expected createRenderbuffer()');
  }
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+ 81 other calls in file

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GL.createRenderbuffer = function() {
    if (GL.debug) {
        console.log("createRenderbuffer");
        console.log(arguments);
    }
    return gl_bindings.createRenderbuffer.apply(null, arguments);
};
GL.createShader = function() {
    if (GL.debug) {
        console.log("createShader");
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+ 70 other calls in file

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