How to use the createRenderbuffer function from bindings
Find comprehensive JavaScript bindings.createRenderbuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected createProgram()'); } return new gl.WebGLProgram(_createProgram()); } var _createRenderbuffer = gl.createRenderbuffer; gl.createRenderbuffer = function createRenderbuffer() { if (!(arguments.length === 0)) { throw new TypeError('Expected createRenderbuffer()'); }
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GitHub: enh6/dumpster
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GL.createRenderbuffer = function() { if (GL.debug) { console.log("createRenderbuffer"); console.log(arguments); } return gl_bindings.createRenderbuffer.apply(null, arguments); }; GL.createShader = function() { if (GL.debug) { console.log("createShader");
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