How to use the createShader function from bindings
Find comprehensive JavaScript bindings.createShader code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected createRenderbuffer()'); } return new gl.WebGLRenderbuffer(_createRenderbuffer()); } var _createShader = gl.createShader; gl.createShader = function createShader(type) { if (!(arguments.length === 1 && typeof type === "number")) { throw new TypeError('Expected createShader(number type)'); }
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GitHub: enh6/dumpster
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GL.createShader = function() { if (GL.debug) { console.log("createShader"); console.log(arguments); } return gl_bindings.createShader.apply(null, arguments); }; GL.createTexture = function() { if (GL.debug) { console.log("createTexture");
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bindings.createKey is the most popular function in bindings (8616 examples)