How to use the createShader function from bindings

Find comprehensive JavaScript bindings.createShader code examples handpicked from public code repositorys.

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    throw new TypeError('Expected createRenderbuffer()');
  }
  return new gl.WebGLRenderbuffer(_createRenderbuffer());
}


var _createShader = gl.createShader;
gl.createShader = function createShader(type) {
  if (!(arguments.length === 1 && typeof type === "number")) {
    throw new TypeError('Expected createShader(number type)');
  }
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+ 81 other calls in file

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GL.createShader = function() {
    if (GL.debug) {
        console.log("createShader");
        console.log(arguments);
    }
    return gl_bindings.createShader.apply(null, arguments);
};
GL.createTexture = function() {
    if (GL.debug) {
        console.log("createTexture");
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+ 70 other calls in file

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