How to use the createTexture function from bindings

Find comprehensive JavaScript bindings.createTexture code examples handpicked from public code repositorys.

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    throw new TypeError('Expected createShader(number type)');
  }
  return new gl.WebGLShader(_createShader(type));
}


var _createTexture = gl.createTexture;
gl.createTexture = function createTexture() {
  if (!(arguments.length === 0)) {
    throw new TypeError('Expected createTexture()');
  }
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+ 81 other calls in file

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GL.createTexture = function() {
    if (GL.debug) {
        console.log("createTexture");
        console.log(arguments);
    }
    return gl_bindings.createTexture.apply(null, arguments);
};
GL.cullFace = function() {
    if (GL.debug) {
        console.log("cullFace");
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