How to use the createTexture function from bindings
Find comprehensive JavaScript bindings.createTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected createShader(number type)'); } return new gl.WebGLShader(_createShader(type)); } var _createTexture = gl.createTexture; gl.createTexture = function createTexture() { if (!(arguments.length === 0)) { throw new TypeError('Expected createTexture()'); }
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GitHub: enh6/dumpster
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GL.createTexture = function() { if (GL.debug) { console.log("createTexture"); console.log(arguments); } return gl_bindings.createTexture.apply(null, arguments); }; GL.cullFace = function() { if (GL.debug) { console.log("cullFace");
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bindings.createKey is the most popular function in bindings (8616 examples)