How to use the deleteBuffer function from bindings
Find comprehensive JavaScript bindings.deleteBuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected cullFace(number mode)'); } return _cullFace(mode); } var _deleteBuffer = gl.deleteBuffer; gl.deleteBuffer = function deleteBuffer(buffer) { if (!(arguments.length === 1 && (buffer === null || buffer instanceof gl.WebGLBuffer))) { throw new TypeError('Expected deleteBuffer(WebGLBuffer buffer)'); }
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GitHub: enh6/dumpster
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GL.deleteBuffer = function() { if (GL.debug) { console.log("deleteBuffer"); console.log(arguments); } return gl_bindings.deleteBuffer.apply(null, arguments); }; GL.deleteFramebuffer = function() { if (GL.debug) { console.log("deleteFramebuffer");
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