How to use the deleteFramebuffer function from bindings
Find comprehensive JavaScript bindings.deleteFramebuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected deleteBuffer(WebGLBuffer buffer)'); } return _deleteBuffer(buffer ? buffer._ : 0); } var _deleteFramebuffer = gl.deleteFramebuffer; gl.deleteFramebuffer = function deleteFramebuffer(framebuffer) { if (!(arguments.length === 1 && (framebuffer === null || framebuffer instanceof gl.WebGLFramebuffer))) { throw new TypeError('Expected deleteFramebuffer(WebGLFramebuffer framebuffer)'); }
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GitHub: enh6/dumpster
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GL.deleteFramebuffer = function() { if (GL.debug) { console.log("deleteFramebuffer"); console.log(arguments); } return gl_bindings.deleteFramebuffer.apply(null, arguments); }; GL.deleteProgram = function() { if (GL.debug) { console.log("deleteProgram");
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