How to use the deleteFramebuffer function from bindings

Find comprehensive JavaScript bindings.deleteFramebuffer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected deleteBuffer(WebGLBuffer buffer)');
  }
  return _deleteBuffer(buffer ? buffer._ : 0);
}


var _deleteFramebuffer = gl.deleteFramebuffer;
gl.deleteFramebuffer = function deleteFramebuffer(framebuffer) {
  if (!(arguments.length === 1 && (framebuffer === null || framebuffer instanceof gl.WebGLFramebuffer))) {
    throw new TypeError('Expected deleteFramebuffer(WebGLFramebuffer framebuffer)');
  }
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GL.deleteFramebuffer = function() {
    if (GL.debug) {
        console.log("deleteFramebuffer");
        console.log(arguments);
    }
    return gl_bindings.deleteFramebuffer.apply(null, arguments);
};
GL.deleteProgram = function() {
    if (GL.debug) {
        console.log("deleteProgram");
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