How to use the deleteShader function from bindings
Find comprehensive JavaScript bindings.deleteShader code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected deleteRenderbuffer(WebGLRenderbuffer renderbuffer)'); } return _deleteRenderbuffer(renderbuffer ? renderbuffer._ : 0); } var _deleteShader = gl.deleteShader; gl.deleteShader = function deleteShader(shader) { if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) { throw new TypeError('Expected deleteShader(WebGLShader shader)'); }
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GitHub: enh6/dumpster
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GL.deleteShader = function() { if (GL.debug) { console.log("deleteShader"); console.log(arguments); } return gl_bindings.deleteShader.apply(null, arguments); }; GL.deleteTexture = function() { if (GL.debug) { console.log("deleteTexture");
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