How to use the deleteShader function from bindings

Find comprehensive JavaScript bindings.deleteShader code examples handpicked from public code repositorys.

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    throw new TypeError('Expected deleteRenderbuffer(WebGLRenderbuffer renderbuffer)');
  }
  return _deleteRenderbuffer(renderbuffer ? renderbuffer._ : 0);
}


var _deleteShader = gl.deleteShader;
gl.deleteShader = function deleteShader(shader) {
  if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected deleteShader(WebGLShader shader)');
  }
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+ 81 other calls in file

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GL.deleteShader = function() {
    if (GL.debug) {
        console.log("deleteShader");
        console.log(arguments);
    }
    return gl_bindings.deleteShader.apply(null, arguments);
};
GL.deleteTexture = function() {
    if (GL.debug) {
        console.log("deleteTexture");
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+ 70 other calls in file

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