How to use the deleteTexture function from bindings
Find comprehensive JavaScript bindings.deleteTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected deleteShader(WebGLShader shader)'); } return _deleteShader(shader ? shader._ : 0); } var _deleteTexture = gl.deleteTexture; gl.deleteTexture = function deleteTexture(texture) { if (!(arguments.length === 1 && (texture === null || texture instanceof gl.WebGLTexture))) { throw new TypeError('Expected deleteTexture(WebGLTexture texture)'); }
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GitHub: enh6/dumpster
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GL.deleteTexture = function() { if (GL.debug) { console.log("deleteTexture"); console.log(arguments); } return gl_bindings.deleteTexture.apply(null, arguments); }; GL.depthFunc = function() { if (GL.debug) { console.log("depthFunc");
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