How to use the depthFunc function from bindings
Find comprehensive JavaScript bindings.depthFunc code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected deleteTexture(WebGLTexture texture)'); } return _deleteTexture(texture ? texture._ : 0); } var _depthFunc = gl.depthFunc; gl.depthFunc = function depthFunc(func) { if (!(arguments.length === 1 && typeof func === "number")) { throw new TypeError('Expected depthFunc(number func)'); }
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GitHub: enh6/dumpster
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GL.depthFunc = function() { if (GL.debug) { console.log("depthFunc"); console.log(arguments); } return gl_bindings.depthFunc.apply(null, arguments); }; GL.depthMask = function() { if (GL.debug) { console.log("depthMask");
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