How to use the depthRange function from bindings
Find comprehensive JavaScript bindings.depthRange code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected depthMask(boolean flag)'); } return _depthMask(flag); } var _depthRange = gl.depthRange; gl.depthRange = function depthRange(zNear, zFar) { if (!(arguments.length === 2 && typeof zNear === "number" && typeof zFar === "number")) { throw new TypeError('Expected depthRange(number zNear, number zFar)'); }
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GitHub: enh6/dumpster
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GL.depthRange = function() { if (GL.debug) { console.log("depthRange"); console.log(arguments); } return gl_bindings.depthRange.apply(null, arguments); }; GL.detachShader = function() { if (GL.debug) { console.log("detachShader");
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