How to use the detachShader function from bindings
Find comprehensive JavaScript bindings.detachShader code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected depthRange(number zNear, number zFar)'); } return _depthRange(zNear, zFar); } var _detachShader = gl.detachShader; gl.detachShader = function detachShader(program, shader) { if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && (shader === null || shader instanceof gl.WebGLShader))) { throw new TypeError('Expected detachShader(WebGLProgram program, WebGLShader shader)'); }
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GitHub: enh6/dumpster
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GL.detachShader = function() { if (GL.debug) { console.log("detachShader"); console.log(arguments); } return gl_bindings.detachShader.apply(null, arguments); }; GL.disable = function() { if (GL.debug) { console.log("disable");
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