How to use the detachShader function from bindings

Find comprehensive JavaScript bindings.detachShader code examples handpicked from public code repositorys.

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    throw new TypeError('Expected depthRange(number zNear, number zFar)');
  }
  return _depthRange(zNear, zFar);
}


var _detachShader = gl.detachShader;
gl.detachShader = function detachShader(program, shader) {
  if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected detachShader(WebGLProgram program, WebGLShader shader)');
  }
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GL.detachShader = function() {
    if (GL.debug) {
        console.log("detachShader");
        console.log(arguments);
    }
    return gl_bindings.detachShader.apply(null, arguments);
};
GL.disable = function() {
    if (GL.debug) {
        console.log("disable");
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