How to use the drawArrays function from bindings
Find comprehensive JavaScript bindings.drawArrays code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected disableVertexAttribArray(number index)'); } return _disableVertexAttribArray(index); } var _drawArrays = gl.drawArrays; gl.drawArrays = function drawArrays(mode, first, count) { if (!(arguments.length === 3 && typeof mode === "number" && typeof first === "number" && typeof count === "number")) { throw new TypeError('Expected drawArrays(number mode, number first, number count)'); }
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GitHub: enh6/dumpster
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GL.drawArrays = function() { if (GL.debug) { console.log("drawArrays"); console.log(arguments); } return gl_bindings.drawArrays.apply(null, arguments); }; GL.drawElements = function() { if (GL.debug) { console.log("drawElements");
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