How to use the drawElements function from bindings
Find comprehensive JavaScript bindings.drawElements code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected drawArrays(number mode, number first, number count)'); } return _drawArrays(mode, first, count); } var _drawElements = gl.drawElements; gl.drawElements = function drawElements(mode, count, type, offset) { if (!(arguments.length === 4 && typeof mode === "number" && typeof count === "number" && typeof type === "number" && typeof offset === "number")) { throw new TypeError('Expected drawElements(number mode, number count, number type, number offset)'); }
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GitHub: enh6/dumpster
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GL.drawElements = function() { if (GL.debug) { console.log("drawElements"); console.log(arguments); } return gl_bindings.drawElements.apply(null, arguments); }; GL.enable = function() { if (GL.debug) { console.log("enable");
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