How to use the framebufferRenderbuffer function from bindings
Find comprehensive JavaScript bindings.framebufferRenderbuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected flush()'); } return _flush(); } var _framebufferRenderbuffer = gl.framebufferRenderbuffer; gl.framebufferRenderbuffer = function framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { if (!(arguments.length === 4 && typeof target === "number" && typeof attachment === "number" && typeof renderbuffertarget === "number" && (renderbuffer === null || renderbuffer instanceof gl.WebGLRenderbuffer))) { throw new TypeError('Expected framebufferRenderbuffer(number target, number attachment, number renderbuffertarget, WebGLRenderbuffer renderbuffer)'); }
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GitHub: enh6/dumpster
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GL.framebufferRenderbuffer = function() { if (GL.debug) { console.log("framebufferRenderbuffer"); console.log(arguments); } return gl_bindings.framebufferRenderbuffer.apply(null, arguments); }; GL.framebufferTexture2D = function() { if (GL.debug) { console.log("framebufferTexture2D");
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