How to use the framebufferRenderbuffer function from bindings

Find comprehensive JavaScript bindings.framebufferRenderbuffer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected flush()');
  }
  return _flush();
}


var _framebufferRenderbuffer = gl.framebufferRenderbuffer;
gl.framebufferRenderbuffer = function framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
  if (!(arguments.length === 4 && typeof target === "number" && typeof attachment === "number" && typeof renderbuffertarget === "number" && (renderbuffer === null || renderbuffer instanceof gl.WebGLRenderbuffer))) {
    throw new TypeError('Expected framebufferRenderbuffer(number target, number attachment, number renderbuffertarget, WebGLRenderbuffer renderbuffer)');
  }
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GL.framebufferRenderbuffer = function() {
    if (GL.debug) {
        console.log("framebufferRenderbuffer");
        console.log(arguments);
    }
    return gl_bindings.framebufferRenderbuffer.apply(null, arguments);
};
GL.framebufferTexture2D = function() {
    if (GL.debug) {
        console.log("framebufferTexture2D");
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