How to use the framebufferTexture2D function from bindings

Find comprehensive JavaScript bindings.framebufferTexture2D code examples handpicked from public code repositorys.

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    throw new TypeError('Expected framebufferRenderbuffer(number target, number attachment, number renderbuffertarget, WebGLRenderbuffer renderbuffer)');
  }
  return _framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer ? renderbuffer._ : 0);
}


var _framebufferTexture2D = gl.framebufferTexture2D;
gl.framebufferTexture2D = function framebufferTexture2D(target, attachment, textarget, texture, level) {
  if (!(arguments.length === 5 && typeof target === "number" && typeof attachment === "number" && typeof textarget === "number" && (texture === null || texture instanceof gl.WebGLTexture) && typeof level === "number")) {
    throw new TypeError('Expected framebufferTexture2D(number target, number attachment, number textarget, WebGLTexture texture, number level)');
  }
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GL.framebufferTexture2D = function() {
    if (GL.debug) {
        console.log("framebufferTexture2D");
        console.log(arguments);
    }
    return gl_bindings.framebufferTexture2D.apply(null, arguments);
};
GL.frontFace = function() {
    if (GL.debug) {
        console.log("frontFace");
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