How to use the framebufferTextureLayer function from bindings
Find comprehensive JavaScript bindings.framebufferTextureLayer code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected framebufferTexture2D(number target, number attachment, number textarget, WebGLTexture texture, number level)'); } return _framebufferTexture2D(target, attachment, textarget, texture ? texture._ : 0, level); } var _framebufferTextureLayer = gl.framebufferTextureLayer; gl.framebufferTextureLayer = function framebufferTextureLayer(target, attachment, texture, level, layer) { if (!(arguments.length === 5 && typeof target === "number" && typeof attachment === "number" && typeof layer === "number" && (texture === null || texture instanceof gl.WebGLTexture) && typeof level === "number")) { throw new TypeError('Expected framebufferTextureLayer(number target, number attachment, WebGLTexture texture, number level, number layer)'); }
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