How to use the getActiveAttrib function from bindings
Find comprehensive JavaScript bindings.getActiveAttrib code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected generateMipmap(number target)'); } return _generateMipmap(target); } var _getActiveAttrib = gl.getActiveAttrib; gl.getActiveAttrib = function getActiveAttrib(program, index) { if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && typeof index === "number")) { throw new TypeError('Expected getActiveAttrib(WebGLProgram program, number index)'); }
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GitHub: enh6/dumpster
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GL.getActiveAttrib = function() { if (GL.debug) { console.log("getActiveAttrib"); console.log(arguments); } return gl_bindings.getActiveAttrib.apply(null, arguments); }; GL.getActiveUniform = function() { if (GL.debug) { console.log("getActiveUniform");
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