How to use the getActiveUniform function from bindings
Find comprehensive JavaScript bindings.getActiveUniform code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getActiveAttrib(WebGLProgram program, number index)'); } return new gl.WebGLActiveInfo(_getActiveAttrib(program ? program._ : 0, index)); } var _getActiveUniform = gl.getActiveUniform; gl.getActiveUniform = function getActiveUniform(program, index) { if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && typeof index === "number")) { throw new TypeError('Expected getActiveUniform(WebGLProgram program, number index)'); }
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GitHub: enh6/dumpster
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GL.getActiveUniform = function() { if (GL.debug) { console.log("getActiveUniform"); console.log(arguments); } return gl_bindings.getActiveUniform.apply(null, arguments); }; // GL.getAttachedShaders; GL.getAttribLocation = function() { if (GL.debug) {
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