How to use the getAttachedShaders function from bindings
Find comprehensive JavaScript bindings.getAttachedShaders code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getActiveUniform(WebGLProgram program, number index)'); } return new gl.WebGLActiveInfo(_getActiveUniform(program ? program._ : 0, index)); } var _getAttachedShaders = gl.getAttachedShaders; gl.getAttachedShaders = function getAttachedShaders(program) { if (!(arguments.length === 1 && (program === null || program instanceof gl.WebGLProgram))) { throw new TypeError('Expected getAttachedShaders(WebGLProgram program)'); }
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