How to use the getAttachedShaders function from bindings

Find comprehensive JavaScript bindings.getAttachedShaders code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getActiveUniform(WebGLProgram program, number index)');
  }
  return new gl.WebGLActiveInfo(_getActiveUniform(program ? program._ : 0, index));
}


var _getAttachedShaders = gl.getAttachedShaders;
gl.getAttachedShaders = function getAttachedShaders(program) {
  if (!(arguments.length === 1 && (program === null || program instanceof gl.WebGLProgram))) {
    throw new TypeError('Expected getAttachedShaders(WebGLProgram program)');
  }
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