How to use the getAttribLocation function from bindings
Find comprehensive JavaScript bindings.getAttribLocation code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getAttachedShaders(WebGLProgram program)'); } return _getAttachedShaders(program ? program._ : 0); } var _getAttribLocation = gl.getAttribLocation; gl.getAttribLocation = function getAttribLocation(program, name) { if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && typeof name === "string")) { throw new TypeError('Expected getAttribLocation(WebGLProgram program, string name)'); }
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GitHub: enh6/dumpster
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GL.getAttribLocation = function() { if (GL.debug) { console.log("getAttribLocation"); console.log(arguments); } return gl_bindings.getAttribLocation.apply(null, arguments); }; // GL.getBufferParameteri; // glGetBufferParameteriv // GL.getContextAttributes; GL.getError = function() {
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