How to use the getAttribLocation function from bindings

Find comprehensive JavaScript bindings.getAttribLocation code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getAttachedShaders(WebGLProgram program)');
  }
  return _getAttachedShaders(program ? program._ : 0);
}


var _getAttribLocation = gl.getAttribLocation;
gl.getAttribLocation = function getAttribLocation(program, name) {
  if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && typeof name === "string")) {
    throw new TypeError('Expected getAttribLocation(WebGLProgram program, string name)');
  }
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GL.getAttribLocation = function() {
    if (GL.debug) {
        console.log("getAttribLocation");
        console.log(arguments);
    }
    return gl_bindings.getAttribLocation.apply(null, arguments);
};
// GL.getBufferParameteri; // glGetBufferParameteriv
// GL.getContextAttributes;
GL.getError = function() {
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