How to use the getNamedBufferSubData function from bindings
Find comprehensive JavaScript bindings.getNamedBufferSubData code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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console.log(arguments) throw new TypeError('Expected namedBufferSubData(WebGLBuffer buf, number srcOffset, ArrayBuffer data, number dstOffset, number length)'); } return _namedBufferSubData(buf._, srcOffset, data, dstOffset, length); } var _getNamedBufferSubData = gl.getNamedBufferSubData; gl.getNamedBufferSubData = function getNamedBufferSubData(buf, offset, data, srcOffset=0, length=0) { if (!((arguments.length <= 5 && arguments.length >= 3) && buf instanceof gl.WebGLBuffer && (typeof data === "object" || typeof data === "number") && typeof srcOffset === "number" && typeof offset === 'number' && typeof length === 'number')) { console.log(arguments)
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