How to use the getShaderParameter function from bindings

Find comprehensive JavaScript bindings.getShaderParameter code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getRenderbufferParameter(number target, number pname)');
  }
  return _getRenderbufferParameter(target, pname);
}


var _getShaderParameter = gl.getShaderParameter;
gl.getShaderParameter = function getShaderParameter(shader, pname) {
  if (!(arguments.length === 2 && (shader === null || shader instanceof gl.WebGLShader) && typeof pname === "number")) {
    throw new TypeError('Expected getShaderParameter(WebGLShader shader, number pname)');
  }
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GL.getShaderParameter = function() {
    if (GL.debug) {
        console.log("getShaderParameter");
        console.log(arguments);
    }
    return gl_bindings.getShaderParameter.apply(null, arguments);
};
// GL.getShaderPrecisionFormat;
// GL.getShaderSource;
// GL.getSupportedExtensions;
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+ 70 other calls in file

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