How to use the getShaderParameter function from bindings
Find comprehensive JavaScript bindings.getShaderParameter code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getRenderbufferParameter(number target, number pname)'); } return _getRenderbufferParameter(target, pname); } var _getShaderParameter = gl.getShaderParameter; gl.getShaderParameter = function getShaderParameter(shader, pname) { if (!(arguments.length === 2 && (shader === null || shader instanceof gl.WebGLShader) && typeof pname === "number")) { throw new TypeError('Expected getShaderParameter(WebGLShader shader, number pname)'); }
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GitHub: enh6/dumpster
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GL.getShaderParameter = function() { if (GL.debug) { console.log("getShaderParameter"); console.log(arguments); } return gl_bindings.getShaderParameter.apply(null, arguments); }; // GL.getShaderPrecisionFormat; // GL.getShaderSource; // GL.getSupportedExtensions;
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