How to use the getShaderSource function from bindings

Find comprehensive JavaScript bindings.getShaderSource code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getShaderInfoLog(WebGLShader shader)');
  }
  return _getShaderInfoLog(shader ? shader._ : 0);
}


var _getShaderSource = gl.getShaderSource;
gl.getShaderSource = function getShaderSource(shader) {
  if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected getShaderSource(WebGLShader shader)');
  }
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