How to use the getShaderSource function from bindings
Find comprehensive JavaScript bindings.getShaderSource code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getShaderInfoLog(WebGLShader shader)'); } return _getShaderInfoLog(shader ? shader._ : 0); } var _getShaderSource = gl.getShaderSource; gl.getShaderSource = function getShaderSource(shader) { if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) { throw new TypeError('Expected getShaderSource(WebGLShader shader)'); }
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