How to use the getTextureImage function from bindings
Find comprehensive JavaScript bindings.getTextureImage code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected readPixels(number x, number y, number width, number height, number format, number type, (ArrayBufferView pixels | number offset), [number dstOffset])'); } return _readPixels(x, y, width, height, format, type, pixels, dstOffset); } var _getTextureImage = gl.getTextureImage; gl.getTextureImage = function getTextureImage(tex, level, format, type, bufSize, pixels) { if (!((arguments.length === 6) && ((typeof pixels === "object") || typeof(pixels === "number")))) { throw new TypeError('Expected getTextureImage(WebGLTexture tex, number level, number format, number type, number bufSize, (ArrayBufferView pixels | number offset))');
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