How to use the getTextureImage function from bindings

Find comprehensive JavaScript bindings.getTextureImage code examples handpicked from public code repositorys.

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    throw new TypeError('Expected readPixels(number x, number y, number width, number height, number format, number type, (ArrayBufferView pixels | number offset), [number dstOffset])');
  }
  return _readPixels(x, y, width, height, format, type, pixels, dstOffset);
}


var _getTextureImage = gl.getTextureImage;
gl.getTextureImage = function getTextureImage(tex, level, format, type, bufSize, pixels) {
  if (!((arguments.length === 6) &&
    ((typeof pixels === "object") || typeof(pixels === "number")))) {
    throw new TypeError('Expected getTextureImage(WebGLTexture tex, number level, number format, number type, number bufSize, (ArrayBufferView pixels | number offset))');
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