How to use the getUniformLocation function from bindings
Find comprehensive JavaScript bindings.getUniformLocation code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected getUniform(WebGLProgram program, WebGLUniformLocation location)'); } return _getUniform(program ? program._ : 0, location ? location._ : 0); } var _getUniformLocation = gl.getUniformLocation; gl.getUniformLocation = function getUniformLocation(program, name) { if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && typeof name === "string")) { throw new TypeError('Expected getUniformLocation(WebGLProgram program, string name)'); }
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GitHub: enh6/dumpster
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GL.getUniformLocation = function() { if (GL.debug) { console.log("getUniformLocation"); console.log(arguments); } return gl_bindings.getUniformLocation.apply(null, arguments); }; // GL.getVertexAttrib; // glGetVertexAttribfv glGetVertexAttribiv // GL.getVertexAttribOffset; // glGetVertexAttribPointerv // GL.hint;
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