How to use the isTexture function from bindings
Find comprehensive JavaScript bindings.isTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected isShader(WebGLShader shader)'); } return _isShader(shader ? shader._ : 0); } var _isTexture = gl.isTexture; gl.isTexture = function isTexture(texture) { if (!(arguments.length === 1 && (texture === null || texture instanceof gl.WebGLTexture))) { throw new TypeError('Expected isTexture(WebGLTexture texture)'); }
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