How to use the namedBufferStorage function from bindings
Find comprehensive JavaScript bindings.namedBufferStorage code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected getNamedBufferSubData(WebGLBuffer buf, number offset, ArrayBuffer data, number sourceOffset, number length)'); } return _getNamedBufferSubData(buf._, offset, data, srcOffset, length); } var _namedBufferStorage = gl.namedBufferStorage; gl.namedBufferStorage = function namedBufferStorage(buf, byteSize, data=null, flags=0) { if (!((arguments.length >= 2 && arguments.length <= 4) && buf instanceof gl.WebGLBuffer && (typeof data === "object" || typeof data === "number" || data==null) && typeof byteSize === "number" && typeof flags === 'number')) { console.log(arguments)
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