How to use the namedBufferStorage function from bindings

Find comprehensive JavaScript bindings.namedBufferStorage code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getNamedBufferSubData(WebGLBuffer buf, number offset, ArrayBuffer data, number sourceOffset, number length)');
  }
  return _getNamedBufferSubData(buf._, offset, data, srcOffset, length);
}


var _namedBufferStorage = gl.namedBufferStorage;
gl.namedBufferStorage = function namedBufferStorage(buf, byteSize, data=null, flags=0) {
  if (!((arguments.length >= 2 && arguments.length <= 4) && buf instanceof gl.WebGLBuffer && 
      (typeof data === "object" || typeof data === "number" || data==null) && typeof byteSize === "number" && typeof flags === 'number')) {
    console.log(arguments)
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