How to use the namedBufferSubData function from bindings
Find comprehensive JavaScript bindings.namedBufferSubData code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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throw new TypeError('Expected clearNamedBufferData(WebGLBuffer buf, number internalFormat, number format, number type, ArrayBuffer data)'); } return _clearNamedBufferData(buf._, internalFormat, format, type, data); } var _namedBufferSubData = gl.namedBufferSubData; gl.namedBufferSubData = function namedBufferSubData(buf, srcOffset, data, dstOffset=0, length=0) { if (!((arguments.length <= 5 && arguments.length >= 3) && buf instanceof gl.WebGLBuffer && (typeof data === "object" || typeof data === "number") && typeof srcOffset === "number" && typeof dstOffset === 'number' && typeof length === 'number')) { console.log(arguments)
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