How to use the pixelStorei function from bindings
Find comprehensive JavaScript bindings.pixelStorei code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected linkProgram(WebGLProgram program)'); } return _linkProgram(program ? program._ : 0); } var _pixelStorei = gl.pixelStorei; gl.pixelStorei = function pixelStorei(pname, param) { if (!(arguments.length === 2 && typeof pname === "number" && (typeof param === "number") || typeof param === "boolean")) { throw new TypeError('Expected pixelStorei(number pname, number param)'); }
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GitHub: enh6/dumpster
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if (GL.debug) { console.log("pixelStorei"); console.log(arguments); } arguments[1] = Number(arguments[1]); return gl_bindings.pixelStorei.apply(null, arguments); }; // GL.polygonOffset; // GL.readPixels; // GL.releaseShaderCompiler; // ?
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