How to use the pixelStorei function from bindings

Find comprehensive JavaScript bindings.pixelStorei code examples handpicked from public code repositorys.

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    throw new TypeError('Expected linkProgram(WebGLProgram program)');
  }
  return _linkProgram(program ? program._ : 0);
}


var _pixelStorei = gl.pixelStorei;
gl.pixelStorei = function pixelStorei(pname, param) {
  if (!(arguments.length === 2 && typeof pname === "number" && (typeof param === "number") || typeof param === "boolean")) {
    throw new TypeError('Expected pixelStorei(number pname, number param)');
  }
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+ 81 other calls in file

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    if (GL.debug) {
        console.log("pixelStorei");
        console.log(arguments);
    }
    arguments[1] = Number(arguments[1]);
    return gl_bindings.pixelStorei.apply(null, arguments);
};
// GL.polygonOffset;
// GL.readPixels;
// GL.releaseShaderCompiler; // ?
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+ 70 other calls in file

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