How to use the readPixels function from bindings
Find comprehensive JavaScript bindings.readPixels code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected polygonOffset(number factor, number units)'); } return _polygonOffset(factor, units); } var _readPixels = gl.readPixels; gl.readPixels = function readPixels(x, y, width, height, format, type, pixels) { if (!(arguments.length === 7 && typeof x === "number" && typeof y === "number" && typeof width === "number" && typeof height === "number" && typeof format === "number" && typeof type === "number" && typeof pixels === "object")) { throw new TypeError('Expected readPixels(number x, number y, number width, number height, number format, number type, ArrayBufferView pixels)'); }
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