How to use the renderbufferStorage function from bindings

Find comprehensive JavaScript bindings.renderbufferStorage code examples handpicked from public code repositorys.

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    throw new TypeError('Expected readPixels(number x, number y, number width, number height, number format, number type, ArrayBufferView pixels)');
  }
  return _readPixels(x, y, width, height, format, type, pixels);
}


var _renderbufferStorage = gl.renderbufferStorage;
gl.renderbufferStorage = function renderbufferStorage(target, internalformat, width, height) {
  if (!(arguments.length === 4 && typeof target === "number" && typeof internalformat === "number" && typeof width === "number" && typeof height === "number")) {
    throw new TypeError('Expected renderbufferStorage(number target, number internalformat, number width, number height)');
  }
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GL.renderbufferStorage = function() {
    if (GL.debug) {
        console.log("renderbufferStorage");
        console.log(arguments);
    }
    return gl_bindings.renderbufferStorage.apply(null, arguments);
};
// GL.sampleCoverage;
// GL.scissor;
// GL.shaderBinary; // ?
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