How to use the shaderSource function from bindings

Find comprehensive JavaScript bindings.shaderSource code examples handpicked from public code repositorys.

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    throw new TypeError('Expected scissor(number x, number y, number width, number height)');
  }
  return _scissor(x, y, width, height);
}


var _shaderSource = gl.shaderSource;
gl.shaderSource = function shaderSource(shader, source) {
  if (!(arguments.length === 2 && (shader === null || shader instanceof gl.WebGLShader) && typeof source === "string")) {
    throw new TypeError('Expected shaderSource(WebGLShader shader, string source)');
  }
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GL.shaderSource = function() {
    if (GL.debug) {
        console.log("shaderSource");
        console.log(arguments);
    }
    return gl_bindings.shaderSource.apply(null, arguments);
};
// GL.stencilFunc;
// GL.stencilFuncSeparate;
// GL.stencilMask;
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