How to use the texImage2D function from bindings
Find comprehensive JavaScript bindings.texImage2D code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected stencilOpSeparate(number face, number fail, number zfail, number zpass)'); } return _stencilOpSeparate(face, fail, zfail, zpass); } var _texImage2D = gl.texImage2D; gl.texImage2D = function texImage2D(target, level, internalformat, width, height, border, format, type, pixels) { if(!(arguments.length == 9 || arguments.length == 6)) { throw new TypeError('Expected texImage2D(number target, number level, number internalformat, number width, number height, number border, number format, number type, ArrayBufferView pixels) \ or texImage2D(number target, number level, number internalformat, number format, number type, Image pixels)');
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GitHub: enh6/dumpster
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GL.texImage2D = function() { if (GL.debug) { console.log("texImage2D"); console.log(arguments); } return gl_bindings.texImage2D.apply(null, arguments); }; // GL.texParameterf; // GL.texParameterfv; GL.texParameteri = function() {
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