How to use the texImage2D function from bindings

Find comprehensive JavaScript bindings.texImage2D code examples handpicked from public code repositorys.

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    throw new TypeError('Expected stencilOpSeparate(number face, number fail, number zfail, number zpass)');
  }
  return _stencilOpSeparate(face, fail, zfail, zpass);
}


var _texImage2D = gl.texImage2D;
gl.texImage2D = function texImage2D(target, level, internalformat, width, height, border, format, type, pixels) {
  if(!(arguments.length == 9 || arguments.length == 6)) {
    throw new TypeError('Expected texImage2D(number target, number level, number internalformat, number width, number height, number border, number format, number type, ArrayBufferView pixels) \
        or texImage2D(number target, number level, number internalformat, number format, number type, Image pixels)');
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+ 81 other calls in file

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GL.texImage2D = function() {
    if (GL.debug) {
        console.log("texImage2D");
        console.log(arguments);
    }
    return gl_bindings.texImage2D.apply(null, arguments);
};
// GL.texParameterf;
// GL.texParameterfv;
GL.texParameteri = function() {
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+ 70 other calls in file

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