How to use the textureParameterf function from bindings
Find comprehensive JavaScript bindings.textureParameterf code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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if (!(arguments.length === 3 && texture instanceof gl.WebGLTexture && typeof pname === "number" && typeof param === "number")) { throw new TypeError('Expected textureParameteri(WebGLTexture texture, number pname, number param)'); } return _textureParameteri(texture._, pname, param); } var _textureParameterf = gl.textureParameterf; gl.textureParameterf = function textureParameterf(texture, pname, param) { if (!(arguments.length === 3 && texture instanceof gl.WebGLTexture && typeof pname === "number" && typeof param === "number")) { throw new TypeError('Expected textureParameterf(WebGLTexture texture, number pname, number param)'); }
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