How to use the textureStorage3D function from bindings
Find comprehensive JavaScript bindings.textureStorage3D code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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//console.log([target, texture, texture instanceof gl.WebGLTexture]) throw new TypeError('Expected textureStorage2D(WebGLTexture texture, number levels, number internalFormat, number width, number height)'); } return _textureStorage2D(texture._, levels, internalFormat, width, height); } var _textureStorage3D = gl.textureStorage3D; gl.textureStorage3D = function textureStorage3D(texture, levels, internalFormat, width, height, depth) { if (!(arguments.length === 6 && (texture instanceof gl.WebGLTexture) && typeof levels === 'number' && typeof internalFormat === 'number' && typeof width === 'number' && typeof height === 'number' && typeof depth === 'number')) { //console.log([target, texture, texture instanceof gl.WebGLTexture]) throw new TypeError('Expected textureStorage3D(WebGLTexture texture, number levels, number internalFormat, number width, number height, number depth)');
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