How to use the textureSubImage2D function from bindings
Find comprehensive JavaScript bindings.textureSubImage2D code examples handpicked from public code repositorys.
GitHub: lfdoherty/node-opengl-46
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//console.log([target, texture, texture instanceof gl.WebGLTexture]) throw new TypeError('Expected textureStorage3D(WebGLTexture texture, number levels, number internalFormat, number width, number height, number depth)'); } return _textureStorage3D(texture._, levels, internalFormat, width, height, depth); } var _textureSubImage2D = gl.textureSubImage2D; gl.textureSubImage2D = function textureSubImage2D(texture, level, xoff, yoff, width, height, format, type, pixels) { if (!(arguments.length === 9 && (texture instanceof gl.WebGLTexture) && typeof level === 'number' && typeof format === 'number' && typeof width === 'number' && typeof height === 'number')) { //console.log([target, texture, texture instanceof gl.WebGLTexture]) throw new TypeError('Expected textureSubImage2D(WebGLTexture texture, number level, number xoff, number yoff, number width, number height, number format, number type, pixels)');
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