How to use the uniform1f function from bindings
Find comprehensive JavaScript bindings.uniform1f code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected texSubImage2D(number target, number level, number xoffset, number yoffset, number width, number height, number format, number type, ArrayBufferView pixels)'); } return _texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } var _uniform1f = gl.uniform1f; gl.uniform1f = function uniform1f(location, x) { if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && (typeof x === "number" || typeof x === "boolean"))) { throw new TypeError('Expected uniform1f(WebGLUniformLocation location, number x)'); }
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GitHub: enh6/dumpster
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GL.uniform1f = function() { if (GL.debug) { console.log("uniform1f"); console.log(arguments); } return gl_bindings.uniform1f.apply(null, arguments); }; GL.uniform1fv = function() { if (GL.debug) { console.log("uniform1fv");
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bindings.createKey is the most popular function in bindings (8616 examples)