How to use the uniform3fv function from bindings
Find comprehensive JavaScript bindings.uniform3fv code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform3f(WebGLUniformLocation location, number x, number y, number z)'); } return _uniform3f(location ? location._ : 0, x, y, z); } var _uniform3fv = gl.uniform3fv; gl.uniform3fv = function uniform3fv(location, v) { if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof v === "object")) { throw new TypeError('Expected uniform3fv(WebGLUniformLocation location, FloatArray v)'); }
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GitHub: enh6/dumpster
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if (GL.debug) { console.log("uniform3fv"); console.log(arguments); } arguments[1] = new Float32Array(arguments[1]); return gl_bindings.uniform3fv.apply(null, arguments); }; GL.uniform3i = function() { if (GL.debug) { console.log("uniform3i");
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